Friday, March 2, 2018
X-men Supreme Issue 165: Crimes Against Inhumanity Part 4 PREVIEW!
Throughout the history of Marvel Comics and the X-men Supreme fanfiction series, there have been incidents where it’s painfully clear that nothing can ever be the same again. It’s one thing to just stop Dr. Doom from taking over the world, prevent the Brotherhood of Mutants from crashing a Dazzler concert, or thwart one of Mr. Sinister’s experiments. Winning those battles doesn’t involve much aftermath. The world basically continues as it is.
Then, there are events like Secret Wars, House of M, Overlord, and the election of President Robert Kelly in which there’s no undoing the upheaval. Things are going to change in a major way. There’s no way around it. There have been many such moments in the X-men Supreme fanfiction series, the events of X-men Supreme Issue 148: New Divide being the most recent. That moment, which set the stage for X-men Supreme Volume 7: United and Divided, split the X-men into two teams, one led by Charles Xavier and one led by Cyclops. That division has left the world vulnerable.
It was only a matter of time before someone attacked that vulnerability. Sebastian Shaw tried and failed during the events of the Drug War arc, but that conflict only set the stage for a much bigger battle with Romulus, the father of Wolverine and the leader of White Cell. As a villain, he has a somewhat shaky history in the X-men comics. In this fanfiction series, however, his efforts and his vision promise to shake the X-men, X-Force, and everything in between to their core.
The Crimes Against Inhumanity arc will likely be another one of those critical turning points for the X-men Supreme fanfiction series. It’s one of those moments where nothing can be the same again. There’s no going back. There’s no undoing the damage that Romulus did. Going all the way back to X-men Supreme Volume 5: Dark Truths, I’ve been setting up Romulus’ plan. He’s been silently working behind the scenes, manipulating the Wolverine, Weapon X, the X-men, and the governments of the world to carry out his vision. That vision is dangerously close to being realized.
It has already claimed casualties, as we saw in the Unholy Man arc. It promises to claim many more as Romulus’ armies of Weapon X drones roam the world, destroying every major defense system more advanced that a spear. He’s not just trying to win the conflict with humans, mutants, and the X-men. He’s trying to end all conflict, but on his terms. It’s the vision of a dangerous man who has shown a willingness to torment his own children to see it through. The clock is ticking and the final showdown for that vision is set to unfold.
Make no mistake. The world of X-men Supreme will never be the same after this. Characters like Mystique, Wolverine, X-23, Cyclops, Charles Xavier, and so many more will face some hard challenges and harder questions in this final battle. What happens to them and what happens to Romulus will shape the course of this fanfiction series for a long time to come. As always, I’ve prepared a preview of just how big this final battle will be.
“These men…are too…strong,” grunted Colossus, who was locked in a grapple with one of the warriors.
“They’re fast too,” groaned Psylocke as she missed one of the warriors with her psionic blades and got a heavy dose of telekinesis in the process.
“I get it, guys. You don’t need to keep reminding everyone!” said Captain Freeman while narrowly avoiding a claw slash.
“Argh! Well…I think…it bears…repeating, comrade,” said Colossus as he took an optic blast to the head, “What we are doing is clearly not working,”
“Even I need time to adapt!” grunted the Green Beret, “Any luck on your end, Xavier?”
“Not the kind I would prefer, Captain,” said Professor Xavier, who was concentrating while a couple of MSA agents defended him, “These men have telepathic abilities. They’re blocking me out and trying to attack with probes of their own. I can barely keep my own shields up.”
“Well, we better find another way soon!” said Psylocke as she narrowly avoided an optic blast, “Once these blokes run out of equipment to destroy, they’ll only have us left to target.”
Professor Xavier felt a thick sweat form over his head. His psychic attacks yielded no results. The minds of these warriors were built like Wolverine’s, except they had their own telepathy with which to fight back. They were like computers carrying out a program and with the destruction in the Pentagon, they were definitely succeeding.
Colossus, Psylocke, and Captain Freeman continued incurring injuries. Captain Freeman had adapted his body to become more durable. One of the warriors fought back by rapidly teleporting around him and striking him with head blows. Two more did the same with Colossus, utilizing more optic blasts to wear him down.
They even seemed to use his metal form as a means of destruction, blowing him back against any piece of heavy equipment that wasn’t easily destroyed. The warrior taking on Psylocke didn’t try to match her agility. While she attacked with her psionic blades, the warrior simply used telekinesis to keep her off her feet and slam her against nearby walls.
“Hnn…is it too late to swap powers, Colossus?” groaned Psylocke, now with a dislocated shoulder.
“I don’t think metal skin would fare much better,” grunted Colossus, falling to his needs after taking an optic blast to the head.
“We’ll have to fall back,” said Captain Freeman, “We can’t save this area, but the least we can do is-UNGH!”
The Green Beret was cut off when one of the warriors struck his legs with a wave of telekinesis, tripping him so that he fell flat on his face. The warrior made sure he stayed down by driving his claws into his upper shoulder, wounding the mutant soldier in a way that was difficult to adapt from.
With Captain Freeman and Psylocke injured, the mysterious warriors turned their attention towards Professor Xavier. He was still guarded by a couple of MSA agents who anxiously fired back with their weapons. None of their shots landed. The warriors didn’t even notice when they incurred a wound. With perfect coordination, they used their telekinesis to disarm the agents. This left both them and Xavier vulnerable.
“My rifle!” shouted one of the agents.
“Whoa! Looks like you’re on your own here, Xavier. This was not part of our training,” said the other.
“I need more time,” said the Professor intently, “Too much time to make sense of it all!”
The two warriors used their telekinesis again to shove the two MSA agents out of the way. Their eyes glowed red as they prepared to attack the Professor with an optic blast. Xavier was forced to stop his psychic probe. His only option at this point was to run, but he was unlikely to get far.
‘No…it can’t end like this. Is this going to be the legacy of the Mutant Monitoring Initiative? Failing to stop an attack that crippled the world?’
The warriors were about to attack. Then in an unexpected turn, their eyes stopped glowing and they froze where they stood. For a moment, they looked like computers processing a new set of commands.
“Emergency Protocol Omega initiated. Returning to core for Defense Strategy X,” they said in perfect unison.
Then as suddenly as they appeared, the four masked warriors teleported away. They left behind a decimated MSA control hub and many unanswered questions. Colossus, Psylocke, and Captain Freeman emerged injured and confused. General Grimshaw and several officers rose up, taking in the damage that they had just incurred.
“Talk to me, Xavier. What just happened?” asked General Grimshaw.
“I’m…not entirely sure, General,” said Xavier as he did a quick psychic scan, “I detected a brief psionic signal. It seemed to come from all directions. I disappeared too quickly before I could make sense of it.”
“I sensed it too, Professor…in addition to my shoulder popping back in place,” groaned Psylocke, who was helped up by Colossus.
“You’ll have to make sense of it later,” grunted Captain Freeman with blood dripping from his mouth, “We’ve got a hell of a mess on our hands.”
“Something tells me, it is much worse than we expect,” said Colossus.
It wasn’t an unreasonable assumption. No one dared contest it as they struggled to process what just happened. Everyone was just beginning to catch their breath. Then General Grimshaw’s cell phone went off.
“I presume that’s the president,” said Professor Xavier.
“You really are the world’s greatest psychic, Xavier,” said Grimshaw as he recognized the number, “If he’s able to call, then something must have changed on his end as well. He’s going to want answers. For all our sake, someone better figure them out.”
It's moments like this with X-men Supreme that I find uniquely satisfying. There have been only a handful of big battles like this where I take my time to set up a huge, game-changing battle like this. It’s not something I want to force or rush. It’s one of those things that deserves time, energy, and just the right kind of emotional payoff. That’s what I believe will make this fanfiction series as awesome as it deserves to be.
I intend to make an extra effort to ensure the conclusion of the Crimes Against Inhumanity arc matches or exceeds the other moments I’ve crafted within this fanfiction series to date. I want this moment to enrich X-men Supreme to new levels. To do that, I need plenty of feedback. I know there has been another surge in spam lately. I am doing what I can to temper that, but I will still sift through as much of it as I can to find that feedback. Either contact me directly or post your comments directly in the issues. Either way is fine and I appreciate any support you can offer. Until next time, take care and best wishes. Xcelsior!
Jack
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Thursday, March 1, 2018
Royal Vulnerabilities and Regal Strength: Mera: Queen of Atlantis #1
The following is my review of Mera: Queen of Atlantis #1, which was posted on PopMatters.com.
In the vast, diverse structure of the fantasy genre, there are few concepts more straightforward than that of royalty. Whether it's part of the vast world-building carried out by the likes of J. R. R. Tolkien in Lord of the Rings or the bloody feuds that fuel Game of Thrones, the roles associated with royalty tend to be the simplest part of the narrative. There's a king who rules a kingdom with a queen at his side. If there are any princes and princesses involved, then chances are that'll be a source of conflict.
In recent years, thanks largely to those same blood feuds that play out in Game of Thrones, these structures of royalty are getting an overdue dose of complexity. It's no longer enough to just craft stories around a king who rules, a queen who supports him, and bratty children who whine about who's in line for the throne. It's now more likely to see queens fighting to play a more active role in royal affairs, often beyond those of just managing said bratty children.
Few queens enjoy a greater sense of equality with her king than that of Mera, the wife and companion of Aquaman. There are plenty of jokes about Aquaman, his role in the Justice League, and his ability to talk to fish. Few, however, dare to joke about Mera. She's not just a queen, a lover, and a spouse. She's a powerful character in her own right who has always been able to hold her own against the many threats that plague the DC universe. She won't just support her king. She'll make him stronger while showing off her own strength.
Given these trends in the fantasy genre, Mera: Queen of Atlantis #1 is coming along at the perfect time. Between Disney movies featuring more princess that don't need rescuing, Mera is in prime position to show that she's the kind of queen who can hold her own in any kingdom, from Mount Doom to Westeros. Dan Abnett and Lan Medina put her in a position where she does not have the usual resources, privileges, and servants of a typical queen.
However, she still has the kinds of roles, responsibilities, and vulnerabilities that plague all levels of royalty. There are no dragons or magic rings involved, but Mera's tenuous predicament helps flesh out why she's better-equipped to handle royal responsibilities than most. The story surrounding that predicament spin right out of the ongoing events of Aquaman. These aren't trivial events either. Atlantis is in the midst of a civil war that has already stripped Arthur of his crown and Rath, a man who treats royal power like cheat codes on a real-time strategy game, is now king.
The events of that conflict are still unfolding, but Mera finds herself stuck on the sidelines due to an injury that forces her to remain on the surface, away from the battle, and away from Arthur's side. It's a difficult position, one that requires more than just waiting. Due to the same royal traditions that make civil wars so common in the first place, Mera is still the official queen of Atlantis while Arthur is technically deposed. That technicality means Mera is more vulnerable than most royal figures with one too many jealous siblings.
Abnett and Medina don't give her much time to heal or enjoy her time away from the civil war. She's the target of assassination almost immediately, requiring her to defend herself at a time when she's severely weakened and without support. Even so, she still manages to hold her own. She still shows that she's every bit as capable as Aquaman, even when he's not there to support her. She proves that she's the kind of queen that every idealistic princess wishes hopes they can be before they end up having to marry their cousin.
Mera surviving on her own, at a time when powerful people have more incentive than usual to kill a queen, also provides greater insight into the kind of character she is. Throughout the story, these insights explore Mera's burdens and ambitions. For those who only know Mera as the redheaded mermaid woman who fights beside Aquaman, it provides layers and complexity to a character who rarely gets a chance to shine outside of being a wife and queen.
At her core, Mera embodies the old royal traditions of duty to the letter. She starts out as an assassin on behalf of Xebel, a hated rival of Atlantis. She ends up falling in love with Atlantis' future king, only to take on the role of a queen. She acknowledges these duties and the burdens behind them. However, she never whines about them or uses them as an excuse to become bitter. She's the complete antithesis of every evil Disney character that goes onto become an evil king or queen. The burdens of royalty do put stress on her, but they don't break her spirit.
In another testament to her royal strength, Mera doesn't let others do the fighting for her. When Superman and Wonder Woman show up to offer help, she refuses. It never comes off as an act of royal snobbery either. She understands how royal conflicts need to be resolved. Bringing outside forces into the mix only tends to create new complications and new conflicts. Anyone with a passing knowledge of the fantasy genre or a marginal understanding of the history of Medieval Europe can appreciate that approach.
The narrative in Mera: Queen of Atlantis #1 makes abundantly clear that Mera is the kind of queen everyone can root for. She's someone who deserves that title. It's not necessarily a question that needed to be asked or answered. While that undercuts some of the tension, it's still worth reinforcing, especially with the major reveal at the end that promises to test Mera even more. How this plays into the ongoing events in Aquaman remains unclear, but it ensures she'll remain a target.
At the same time, it ensures that much of the conflict in Mera: Queen of Atlantis will remain linked to the civil war playing out in Aquaman. While that helps provide a sense of context to the series, it also hinders certain aspects of the story. It's a story that really can't stand on its own without a basic understanding over those events. Abnett and Medina make a concerted effort to fill in some of those details, but while they help provide connective tissue to those events, they don't necessarily carry the same weight.
In a sense, Mera: Queen of Atlantis #1 is very much a metaphor for Mera's character. Her story is closely tied to that of Aquaman's. As a character, she stands on equal footing with him in terms of strength, spirit, and ability. In terms of her own personal story arc, though, she's still dependent Aquaman's narrative. That still doesn't take away the substance of the story in Mera: Queen of Atlantis #1. Mera is still very much the kind of queen that anyone would be happy to serve. In an era where evil queens and sadistic kings are more prevalent than ever, it's pretty refreshing.
Final Score: 7 out of 10
In the vast, diverse structure of the fantasy genre, there are few concepts more straightforward than that of royalty. Whether it's part of the vast world-building carried out by the likes of J. R. R. Tolkien in Lord of the Rings or the bloody feuds that fuel Game of Thrones, the roles associated with royalty tend to be the simplest part of the narrative. There's a king who rules a kingdom with a queen at his side. If there are any princes and princesses involved, then chances are that'll be a source of conflict.
In recent years, thanks largely to those same blood feuds that play out in Game of Thrones, these structures of royalty are getting an overdue dose of complexity. It's no longer enough to just craft stories around a king who rules, a queen who supports him, and bratty children who whine about who's in line for the throne. It's now more likely to see queens fighting to play a more active role in royal affairs, often beyond those of just managing said bratty children.
Few queens enjoy a greater sense of equality with her king than that of Mera, the wife and companion of Aquaman. There are plenty of jokes about Aquaman, his role in the Justice League, and his ability to talk to fish. Few, however, dare to joke about Mera. She's not just a queen, a lover, and a spouse. She's a powerful character in her own right who has always been able to hold her own against the many threats that plague the DC universe. She won't just support her king. She'll make him stronger while showing off her own strength.
Given these trends in the fantasy genre, Mera: Queen of Atlantis #1 is coming along at the perfect time. Between Disney movies featuring more princess that don't need rescuing, Mera is in prime position to show that she's the kind of queen who can hold her own in any kingdom, from Mount Doom to Westeros. Dan Abnett and Lan Medina put her in a position where she does not have the usual resources, privileges, and servants of a typical queen.
However, she still has the kinds of roles, responsibilities, and vulnerabilities that plague all levels of royalty. There are no dragons or magic rings involved, but Mera's tenuous predicament helps flesh out why she's better-equipped to handle royal responsibilities than most. The story surrounding that predicament spin right out of the ongoing events of Aquaman. These aren't trivial events either. Atlantis is in the midst of a civil war that has already stripped Arthur of his crown and Rath, a man who treats royal power like cheat codes on a real-time strategy game, is now king.
The events of that conflict are still unfolding, but Mera finds herself stuck on the sidelines due to an injury that forces her to remain on the surface, away from the battle, and away from Arthur's side. It's a difficult position, one that requires more than just waiting. Due to the same royal traditions that make civil wars so common in the first place, Mera is still the official queen of Atlantis while Arthur is technically deposed. That technicality means Mera is more vulnerable than most royal figures with one too many jealous siblings.
Abnett and Medina don't give her much time to heal or enjoy her time away from the civil war. She's the target of assassination almost immediately, requiring her to defend herself at a time when she's severely weakened and without support. Even so, she still manages to hold her own. She still shows that she's every bit as capable as Aquaman, even when he's not there to support her. She proves that she's the kind of queen that every idealistic princess wishes hopes they can be before they end up having to marry their cousin.
Mera surviving on her own, at a time when powerful people have more incentive than usual to kill a queen, also provides greater insight into the kind of character she is. Throughout the story, these insights explore Mera's burdens and ambitions. For those who only know Mera as the redheaded mermaid woman who fights beside Aquaman, it provides layers and complexity to a character who rarely gets a chance to shine outside of being a wife and queen.
At her core, Mera embodies the old royal traditions of duty to the letter. She starts out as an assassin on behalf of Xebel, a hated rival of Atlantis. She ends up falling in love with Atlantis' future king, only to take on the role of a queen. She acknowledges these duties and the burdens behind them. However, she never whines about them or uses them as an excuse to become bitter. She's the complete antithesis of every evil Disney character that goes onto become an evil king or queen. The burdens of royalty do put stress on her, but they don't break her spirit.
In another testament to her royal strength, Mera doesn't let others do the fighting for her. When Superman and Wonder Woman show up to offer help, she refuses. It never comes off as an act of royal snobbery either. She understands how royal conflicts need to be resolved. Bringing outside forces into the mix only tends to create new complications and new conflicts. Anyone with a passing knowledge of the fantasy genre or a marginal understanding of the history of Medieval Europe can appreciate that approach.
The narrative in Mera: Queen of Atlantis #1 makes abundantly clear that Mera is the kind of queen everyone can root for. She's someone who deserves that title. It's not necessarily a question that needed to be asked or answered. While that undercuts some of the tension, it's still worth reinforcing, especially with the major reveal at the end that promises to test Mera even more. How this plays into the ongoing events in Aquaman remains unclear, but it ensures she'll remain a target.
At the same time, it ensures that much of the conflict in Mera: Queen of Atlantis will remain linked to the civil war playing out in Aquaman. While that helps provide a sense of context to the series, it also hinders certain aspects of the story. It's a story that really can't stand on its own without a basic understanding over those events. Abnett and Medina make a concerted effort to fill in some of those details, but while they help provide connective tissue to those events, they don't necessarily carry the same weight.
In a sense, Mera: Queen of Atlantis #1 is very much a metaphor for Mera's character. Her story is closely tied to that of Aquaman's. As a character, she stands on equal footing with him in terms of strength, spirit, and ability. In terms of her own personal story arc, though, she's still dependent Aquaman's narrative. That still doesn't take away the substance of the story in Mera: Queen of Atlantis #1. Mera is still very much the kind of queen that anyone would be happy to serve. In an era where evil queens and sadistic kings are more prevalent than ever, it's pretty refreshing.
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Friday, February 23, 2018
Mighty New Worlds and Mightier Complications: Mighty Morphin Power Rangers #24
The following is my review of Might Morphin Power Rangers #24, which was posted on PopMatters.com.
Some things just don't translate well across mediums. The lack of quality movies based on video games is proof of that. Whenever story is told, the nature of that story is often affected or dependent on the medium through which it's told. For a narrative as iconic and well-known as Power Rangers, it's somewhat hard to imagine its story playing out on anything other than a Saturday morning TV show with poor graphics, goofy costumes, and recycled footage from Japan.
Hard or not, Kyle Higgins and Boom Studios make clear that it isn't just possible for a story to maintain its appeal through a different medium. It can actually do so in a way that improves the story on multiple levels. Under Higgins, Mighty Morphin Power Rangers grows in ways that just aren't possible with a Saturday morning TV show and not just because some of the themes may not sit well with network censors. In the medium of comics, the story of the Power Rangers has opportunities to grow in a myriad of ways that aren't just restricted to Zords destroying giant monsters.
Higgins doesn't try to reinvent the overall themes of the Power Rangers, nor does he try to make them too mature for fans of the old TV show. The approach he takes to Mighty Morphin Power Rangers involves adding new layers and complexities that just can't fit into a half-hour TV show. In this story, Rita Repulsa isn't just some screeching witch who just keeps throwing monsters at the Power Rangers in hopes of destroying them. She's more devious and tactical, showing a more refined level of villainy that requires more than just zords to defeat.
That makes stakes much higher and the tension much greater in Mighty Morphin Power Rangers #24 because the complexities of the plot have long since exceeded the boundaries of a kids show. The conflicts here don't just involve monsters, putty attacks, and teen drama that's save for everyone under the age of 10. They also involve new allies, new enemies, and alternate universe versions of beloved characters. There's a lot of potential, as well as many complications, at work here.
As a prelude to the upcoming Shattered Grid event, Mighty Morphin Power Rangers #24 establishes takes full advantage of a world not bound by the half-hour time constraints of a TV show or network censors who need every second of air time to cater to younger demographics. That's not to say the plot is so mature that it would confuse most kids and terrify their parents. It just brings some added complexity that requires more than just a grade school mentality to appreciate.
The world that Higgins creates for the Power Rangers is no kids show. It's not just about balancing life as superheroes and melodramatic teenagers. There are nuance challenges for the Power Rangers that cannot be resolved with a zord battle or a heartfelt talk at the end. It's a world in which the right course of action isn't restricted to whatever Zordon says. There are vast gray areas and having to navigate those areas tests the Rangers in ways no network censor would ever allow.
The primary test leading up to Shattered Grid involves just how much the Power Rangers can trust Grace, a character unique to the series with a role that's unique to the narrative Higgins crafts. She carries herself as someone with good intentions, but questionable methods. She's someone who could end up being a hero or a villain, depending on which methods she utilizes more.
Since the revelation several issues back that she was part of a previous Power Rangers team in 1969 that suffered too many losses for Zordon's comfort, she is very much a wild card. Her efforts to help the team are very much a divisive issue among the team, especially for Jason, whose added burden of being a leader adds more tension. It's easy to forget that, despite being the headstrong leader, he's still a teenager. Even with superpowers, there's only so much burden a teenager can endure.
That strain is part of what allows Grace to establish trust with the team. She also brings resources to the table, some of which are even more useful than zords. Being an adult and the head of a corporation that thrives because of her experience as a Power Ranger, she gives them plenty of incentives to trust them. Some of those incentives play out in Mighty Morphin Power Rangers #24.
The Power Rangers find themselves in a situation where it's not just one monster or one life lesson they have to learn. It's multiple monsters on multiple fronts, not just at Angel Grove, that force the Rangers to stretch themselves farther than usual. It's not the first time Higgins has taken the team to new places with familiar battles, but beyond taking the narrative beyond the old TV show, it gives the impression that the scale of the conflicts in this world are bigger and bolder.
Even with that scale, the monster battles still play out like many classic Power Rangers battles. These monsters, despite the exotic locations, still have that distinct cartoonish charm that ensures the narrative never become too serious. They never take the form of something that feels out of place for a Power Rangers story. Even with all the complexities that Higgins uses, it still comes off as something that appeals to older fans who fondly remember begging their parents for the latest toys.
That's not to say that all those appeals fit together. The battles have an epic scale, but the way in which they're resolved come off as overly convenient. There are also moments when Grace sheds her complexity and just sets herself up to be someone the Rangers will regret trusting. She's still a compelling character, but there's a sense that she's destined to make things harder for the Power Rangers in the long run.
Even so, the action is familiar and quick-paced. It's also not random, either. It's very much a culmination of an ongoing side-plot with Finster, Rita's resident monster maker. That side-plot adds even more layers to the Power Rangers' enemies and that's critical because it gives weight to the revelation at the end, which effectively establishes the Shattered Grid as a conflict that won't just further raise the stakes. It may very well break the hearts of everyone on the team.
The impact of that revelation, as well as Grace's role in it, make Mighty Morphin Power Rangers #24 a new standard-bearer for a more refined Power Rangers story. It's reflects an evolving story and an evolving world that takes full advantage of the medium it uses, unbound by network censors and commercial breaks. However, it never goes past a point where it doesn't feel like Power Rangers. It never tries to give the franchise the Batman Begins treatment. It just mixes in a little nuance to go along with the giant robots and monsters. It's still absurdly fun, but in a way that kids and adults alike can appreciate.
Final Score: 7 out of 10
Some things just don't translate well across mediums. The lack of quality movies based on video games is proof of that. Whenever story is told, the nature of that story is often affected or dependent on the medium through which it's told. For a narrative as iconic and well-known as Power Rangers, it's somewhat hard to imagine its story playing out on anything other than a Saturday morning TV show with poor graphics, goofy costumes, and recycled footage from Japan.
Hard or not, Kyle Higgins and Boom Studios make clear that it isn't just possible for a story to maintain its appeal through a different medium. It can actually do so in a way that improves the story on multiple levels. Under Higgins, Mighty Morphin Power Rangers grows in ways that just aren't possible with a Saturday morning TV show and not just because some of the themes may not sit well with network censors. In the medium of comics, the story of the Power Rangers has opportunities to grow in a myriad of ways that aren't just restricted to Zords destroying giant monsters.
Higgins doesn't try to reinvent the overall themes of the Power Rangers, nor does he try to make them too mature for fans of the old TV show. The approach he takes to Mighty Morphin Power Rangers involves adding new layers and complexities that just can't fit into a half-hour TV show. In this story, Rita Repulsa isn't just some screeching witch who just keeps throwing monsters at the Power Rangers in hopes of destroying them. She's more devious and tactical, showing a more refined level of villainy that requires more than just zords to defeat.
That makes stakes much higher and the tension much greater in Mighty Morphin Power Rangers #24 because the complexities of the plot have long since exceeded the boundaries of a kids show. The conflicts here don't just involve monsters, putty attacks, and teen drama that's save for everyone under the age of 10. They also involve new allies, new enemies, and alternate universe versions of beloved characters. There's a lot of potential, as well as many complications, at work here.
As a prelude to the upcoming Shattered Grid event, Mighty Morphin Power Rangers #24 establishes takes full advantage of a world not bound by the half-hour time constraints of a TV show or network censors who need every second of air time to cater to younger demographics. That's not to say the plot is so mature that it would confuse most kids and terrify their parents. It just brings some added complexity that requires more than just a grade school mentality to appreciate.
The world that Higgins creates for the Power Rangers is no kids show. It's not just about balancing life as superheroes and melodramatic teenagers. There are nuance challenges for the Power Rangers that cannot be resolved with a zord battle or a heartfelt talk at the end. It's a world in which the right course of action isn't restricted to whatever Zordon says. There are vast gray areas and having to navigate those areas tests the Rangers in ways no network censor would ever allow.
The primary test leading up to Shattered Grid involves just how much the Power Rangers can trust Grace, a character unique to the series with a role that's unique to the narrative Higgins crafts. She carries herself as someone with good intentions, but questionable methods. She's someone who could end up being a hero or a villain, depending on which methods she utilizes more.
Since the revelation several issues back that she was part of a previous Power Rangers team in 1969 that suffered too many losses for Zordon's comfort, she is very much a wild card. Her efforts to help the team are very much a divisive issue among the team, especially for Jason, whose added burden of being a leader adds more tension. It's easy to forget that, despite being the headstrong leader, he's still a teenager. Even with superpowers, there's only so much burden a teenager can endure.
That strain is part of what allows Grace to establish trust with the team. She also brings resources to the table, some of which are even more useful than zords. Being an adult and the head of a corporation that thrives because of her experience as a Power Ranger, she gives them plenty of incentives to trust them. Some of those incentives play out in Mighty Morphin Power Rangers #24.
The Power Rangers find themselves in a situation where it's not just one monster or one life lesson they have to learn. It's multiple monsters on multiple fronts, not just at Angel Grove, that force the Rangers to stretch themselves farther than usual. It's not the first time Higgins has taken the team to new places with familiar battles, but beyond taking the narrative beyond the old TV show, it gives the impression that the scale of the conflicts in this world are bigger and bolder.
Even with that scale, the monster battles still play out like many classic Power Rangers battles. These monsters, despite the exotic locations, still have that distinct cartoonish charm that ensures the narrative never become too serious. They never take the form of something that feels out of place for a Power Rangers story. Even with all the complexities that Higgins uses, it still comes off as something that appeals to older fans who fondly remember begging their parents for the latest toys.
That's not to say that all those appeals fit together. The battles have an epic scale, but the way in which they're resolved come off as overly convenient. There are also moments when Grace sheds her complexity and just sets herself up to be someone the Rangers will regret trusting. She's still a compelling character, but there's a sense that she's destined to make things harder for the Power Rangers in the long run.
Even so, the action is familiar and quick-paced. It's also not random, either. It's very much a culmination of an ongoing side-plot with Finster, Rita's resident monster maker. That side-plot adds even more layers to the Power Rangers' enemies and that's critical because it gives weight to the revelation at the end, which effectively establishes the Shattered Grid as a conflict that won't just further raise the stakes. It may very well break the hearts of everyone on the team.
The impact of that revelation, as well as Grace's role in it, make Mighty Morphin Power Rangers #24 a new standard-bearer for a more refined Power Rangers story. It's reflects an evolving story and an evolving world that takes full advantage of the medium it uses, unbound by network censors and commercial breaks. However, it never goes past a point where it doesn't feel like Power Rangers. It never tries to give the franchise the Batman Begins treatment. It just mixes in a little nuance to go along with the giant robots and monsters. It's still absurdly fun, but in a way that kids and adults alike can appreciate.
Sexy Side-Project Announcement: A Red Queen One-Shot Featuring Cyclops!
There are some sexy side-projects that are inspired in unexpected ways, often by unexpected events. If you've been following the X-men comics lately and you're a fan of any character other than Cyclops, then you're probably pretty excited about the future of the X-men. Jean Grey is back from the dead. Charles Xavier is back from the dead. Logan is also coming back as part of a big event involving the Infinity Stones. This, combined with Marvel's announcements at another "fresh start" in may, should have every Marvel fan excited.
Again, this is all great unless you're a Cyclops fan. Sadly, he's still dead, having died one of the most unceremonious deaths in the history of comics. Hell, it's right up there with the shitty send-off he got in X-men: The Last Stand, but without undermining James Marsden's career. There's so much hope to go around for so many X-men characters. Unfortunately, Cyclops remains dead and there's no hint that he'll be coming back anytime soon.
It's for that very reason that I have even more incentive to make my next sexy side-project even sexier. I've bounced around a bit with my Red Queen series, taking it to places like Asgard and throwing surprise birthday parties. While I've given Cyclops a few opportunities to indulge in ways the comics would never allow, he hasn't had much room to grow as the new Black King. That changes with this story.
Three weeks from today, I'm giving Cyclops the opportunity he'll probably never get in the comics. He's not just going to use his newfound position and sex appeal to make his mark on the world of the Red Queen. He's going to do so with the kind of poise and leadership that make him such an endearing character in the first place. If you're a Cyclops fan, you won't want to miss this.
I don't know how long it'll be until Cyclops returns to the X-men comics. Other than his role in the upcoming X-men: Dark Phoenix movie, we may not get anything other than his time-displaced self for the foreseeable future. I'm not saying this sexy side-project will completely fill the hole, but I hope it can tide Cyclops fans over during the arduous wait. Nuff said!
Friday, February 16, 2018
X-men Supreme Issue 164: Crimes Against Inhumanity Part 3 is LIVE!
The X-men have a long list of colorful, powerful, and sometimes eccentric villains. Characters like Mojo check every one of those boxes and then some, as I’ve highlighted on the X-men Supreme fanfiction series during the Impossible Odds arc. At least with Mojo, there ways to navigate that long list of eclectic skills. The X-men usually find a way, even when they’re divided like they have been throughout X-men Supreme Volume 7: United and Divided. Then, Romulus came along and both X-men and X-Force are tested to their very limits.
How do you stop a villain who is so old, so experienced, and so cunning that there’s pretty much nothing the X-men, X-Force, and even non-allies like Deadpool and Fantomex can do to get the jump on him? How do you thwart someone who has been alive for centuries and has spent many years manipulating the lives of Wolverine, X-23, and even X-men allies like Thunderbird? This is not a man who can be easily outwitted. This also isn’t someone who leaves himself vulnerable, as Magneto and Sinister have done on more than one occasion.
Romulus presents the X-men and X-Force with a challenge like no other. It’s a challenge I’ve been setting up since X-men Supreme Volume 5: Dark Truths. Even though the X-men have a long history of iconic villains, from Magneto to Mojo, a big part of what makes them iconic is putting them in situations that maximize their potential. The X-men comics have many of those moments. While I can’t hope to recreate stories like God Loves, Man Kills or the Morlock Massacre, I can try to capture that same spirit with stories like the Phoenix Saga and District X.
With Romulus, it’s a bit trickier because the X-men comics weren’t exactly kind to him. In fact, I’d go so far as to say that he’s one of those characters the comics just failed to make work. I always thought Romulus had the potential to be a truly iconic villain for Wolverine, right up there with Sabretooth. That didn’t happen, though. That’s why I’m using the X-men Supreme fanfiction series to give Romulus another chance. The Crimes Against Inhumanity arc is a moment that has been a long time coming. It’ll give Romulus that chance and I intend to make the most of it.
The situation will have to get worse before it gets better, though. The X-men and X-Force are both working from a position of weakness. X-Force managed to get themselves captured while the X-men are struggling to gain support from General Grimshaw and President Kelly, even after their successes in the Drug War arc. As a result, none were in a position to stop Romulus when he launched his attack throughout the world, using the legacy of Weapon X as the catalyst for his army.
That attack is happening. All over the world, creatures bred from the legacy of Wolverine, X-23, and the Weapon X project that has plagued the X-men since X-men Supreme Volume 1: Mutant Revolution are attacking anyone and everyone who tries to make war. Romulus is setting himself up to be the sole source of war in the world of X-men Supreme. That’s not a world the X-men or X-Force want to see, but time is running out for them to stop it. Like other major arcs in this fanfiction series, there will be casualties in Crimes Against Inhumanity. Another one is about to unfold in the pages of this game-changing arc.
X-men Supreme Issue 164: Crimes Against Inhumanity Part 3
I won’t pretend that this arc in X-men Supreme will make Romulus the kind of iconic X-men villain I believe he could’ve been. My goal for this, and every other X-men character I use in this fanfiction series, is to make him a compelling character in his own right. He may never get this chance in the X-men comics. That’s why I want to make Romulus’ chance count in the X-men Supreme fanfiction series.I know he’s a controversial character, even among die-hard X-men fans. I know Crimes Against Inhumanity probably won’t win him any new fans. However, I still want to know that I’ve been handling him well. I genuinely want Romulus to be the kind of X-men villain that X-men fans can appreciate. To do that, I need feedback. This is a critical point in the arc and feedback is that much more critical. So please take the time to review in whatever way you can. Either contact me directly or post your comment directly in the issue. Either way is fine and I’m always happy to chat. Until next time, take care and best wishes. Xcelsior!
Jack
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