Showing posts with label Hulk Comics. Show all posts
Showing posts with label Hulk Comics. Show all posts

Friday, June 23, 2017

A Familiar and Weaponized Narrative: Weapons of Mutant Destruction #1

The following is my review of Weapons of Mutant Destruction #1, which was posted on PopMatters.com.


There are some ideas that are just so wrought with failure that the mere act of entertaining them again is akin to giving Deadpool an unlimited supply of napalm. It's one thing to revamp and reconsider a failed idea. Sometimes, ideas are just too ahead of their time or not properly managed. Others, however, are akin to fixing a cracked windshield with a sledgehammer.

When it comes to ideas that fail in the most spectacularly destructive ways possible, the Weapon X program and the gamma experiments that made the Incredible Hulk are basically co-champions. These are experiments with simple, albeit devious goals. One seeks to create the ultimate living weapon. The other seeks to create an unstoppable monster that can be controlled and directed like a bomb that never stops going off.

They are weapons that anyone, be they the Avengers or Hydra, wouldn't mind having in their arsenal. When it comes to developing them, however, there sheer breadth of the failures are so staggering that even the most deranged James Bond villain wouldn't dare attempt them again. Even with the combined efforts of the Scarlet Witch and every good luck charm that ever existed, the odds just aren't in anyone's favor.

That's why the premise for Weapons of Mutant Destruction is akin to waiting for a demolition derby where every car is armed with a machine gun and a rocket launcher. Weapon X and all things gamma related have done enough damage to the Marvel universe to buy Hulkbuster armor for every man, woman, and child. Greg Pak and Mahmud Asrar believe there's still plenty of entertainment value in that level of destruction. Weapons of Mutant Destruction #1 shows that even if that value is there, making it compelling is a challenge that even heavy doses of gamma can't help.


The foundation of the story is built on ongoing stories unfolding in two of Pak's other books, Weapon X and Totally Awesome Hulk. From a structural standpoint, the transition is seamless. A narrative that begins in Weapon X #1 starts to culminate in Weapons of Mutant Destruction #1. The key, with respect to the actual substance of the story, is that the culmination only starts. It just doesn't go very far. It's akin to a drag racer that makes a lot of noise, but stalls just as the race commences.

That's not to say the ingredients are there. Pak makes it a point to give the conflict in Weapons of Mutant Destruction #1 larger implications that go beyond his own books. Mutant-killing living weapons, as overdone as they may be, still pose an existential threat to the rest of the X-men. The use of gamma power poses a similar threat to anyone still affiliated with the Hulk. Every character involved has a purpose and a clear motivation in the story. Nobody ever gets involved in a living weapons program for fun. Even Deadpool isn't that deranged.

As the story unfolds, though, there's a sense that it's trying to avoid the familiar tropes associated with conflicts built around living weapons. There's a lot of exposition, not all of which is necessary. There are some mystery elements, which are organic extensions of the events unfolding in Weapon X. However, the very fact they involve living weapons somewhat limits the mystery.

The obscenely poor and exceedingly violent track record of living weapons programs in Marvel Comics doesn't hint at any major twist. In an era where Skrull agents and Hydra agents are overused, twists like that are limited in terms of impact. There's never a sense that Weapons of Mutant Destruction is going to break new ground. It has mutant-killing cyborgs and gamma-powered monsters. For both the X-men and the Hulk, these kinds of stories are aren't exactly as rare as adamantium.

Even though the story has many familiar elements, Pak does manage to mix in some unique details along the way. Teaming Amadeus Cho up with the likes of Old Man Logan, Sabretooth, and Lady Deathstrike adds some much-needed novelty to the story. Unlike Bruce Banner, Cho is less experienced with smashing mutant-killing machines. At the very least, though, Pak gives him plenty of incentive to learn quickly and not hesitate.


At one point, Cho is a little disturbed at the brutality of living weapons programs. Considering how Lady Deathstrike and Old Man Logan barely bat an eye, that's pretty revealing in terms of how common these stories are and how inexperienced Cho still is as the Hulk. From his perspective, fighting mutant killing machines isn't something he does every other Monday like the X-men. His role creates some new dynamics that help make the story feel fresh to a limited extent.

That extent still isn't enough to make Weapons of Mutant Destruction more than the latest in a long line of living weapons programs that need to be smashed and/or stabbed with adamantium claws. The story's reliance on exposition, as well as its slow pace, isn't going to make anyone hulk out. With the way the events plays out, the story acts more as a teaser rather than a culmination. That kind of structure works when a story is breaking new ground. It doesn't work quite as well when it's relying on the kind of living weapons tropes that have played out any number of ways since the disco era.

The concept of Weapons of Mutant Destruction is still sound. The story is, by no means, bereft of value. By most measures, Pak's handling of the story is competent and concise. The characters are spot on and the plot never gets too convoluted. Asrar's artwork complements these efforts as well, creating the kinds of dark, sinister undertones that are to be expected with any story involving living weapons or anyone who has ever had to deal with Lady Deathstrike and Sabretooth.

There's something to be said about a story that's so familiar that nothing short of clowns and Cosmic Cubes can make it feel novel. The concept of living weapons in the Marvel Universe is still one that will make anyone who has ever had to clean up blood stains roll their eyes. It can still make for a fun story though. Like a cold beer for Wolverine, it's a familiar and comforting experience. There will always be a place for stories like that in Marvel.

Final Score: 5 out of 10

Tuesday, August 23, 2016

Requiem For The Green Goliath: Civil War II: The Fallen #1

The following is my review of Civil War II: The Fallen #1, which was posted on PopMatters.com.


What makes a defining moment so defining has little to do with the immediate impact it has on a story. That impact may be intense and memorable by every objective measure, but it's often just a prelude to the much larger conflicts that it inspires. Whether it's Doomsday killing Superman, the Joker crippling Barbara Gordon, or Tony Stark taking his first shot of tequila, these moments only become defining when that larger conflict takes shape.

Without question, the death of Bruce Banner is the defining moment for Civil War II. The impact of this moment creates the catalyst for the real meat of the story. After this moment, the lines are drawn, the divisions are set, and the hearts of Marvel's greatest heroes are pulled in opposite directions. It's the last straw for Tony Stark. It's that painful moment of clarity that only admitted alcoholics can appreciate.

There's no question that the death of the Hulk lit the match that ignited the powder keg that is Civil War II. However, in the midst of this raging inferno, it's easy to overlook the personal impact of the Hulk's death. Bruce Banner dies surrounded by friends and former teammates who knew him as more than just the oversized brute with anger-management issues.

That sentiment is understandably sidelined by the larger conflict in Civil War II, but Greg Pak and Mark Bagley attempt to explore that sentiment in Civil War II: The Fallen #1. That sentiment proves vital to delivering the dramatic impact of the Bruce Banner's death. It takes a step back from the legal, philosophical, and ethical debate surrounding proactive punishment and focuses solely on the emotions surrounding those closest to Hulk and Bruce Banner. There's nothing that'll overwhelm a message board here. There's just raw, genuine drama surrounding the death of a beloved friend.

There are no monster battles. There are no alien invasions. There are no homages to Bill Bixby walking solemnly down a highway. Civil War II: The Fallen #1 deals solely with the reactions among Bruce Banner's friends and family. Those reactions are not divorced from the larger context of Civil War II, but they are secondary. The primary focused here is the mixed legacy the Hulk leaves behind.


The bitter part of that mixture plays out at Bruce Banner's funeral. Whereas Bruce's friends and fellow heroes are on hand to honor his memory, there are plenty of protesters as well who still condemn the Hulk in death. This is an important context to include because it highlights the unique dimensions of the Hulk. It's a big part of what makes him unique among heroes. Plenty of heroes have green skin and big muscles. Few deal with the kinds of complications that the Hulk deals with, even when he isn't angry.

It's easy to forget that the Hulk's rampages can be pretty destructive. Given the enemies he deals with, his battles incur more collateral damage than most. In a world that includes shape-shifting aliens, uncontrollable mutant powers, and helicarrier that crash every other week, that's saying something. Unlike those destructive elements though, the Hulk is a singular face on which people can focus their blame. As any minority, real or fictional, can attest, it doesn't take much blame to inspire outrage.

Despite this outrage, Bruce Banner spends his life trying to make the Hulk a force for good. Those are the efforts that his friends and family honor. Throughout Civil War II: The Fallen #1, the darker parts of his legacy aren't ignored. Instead, they are seen in context, which isn't easy to do with a rampaging monster. It's a testament to Banner's efforts and it nicely highlights the sentiment of every character involved.

However, the funeral of Bruce Banner isn't what gives Civil War II: The Fallen #1 the bulk of its dramatic weight. It's the living will that Bruce shares with his friends and family after death that evoke the most emotion. It doesn't just involve his assets, his work, or his acknowledgement that his anger management skills had room for improvement. It involves creating a legacy that appropriately embodies the impact of the Hulk. Naturally, it has to do with anger.

It all comes back to anger and how to deal with it. For most people, including Hulk's own friends and family, dealing with anger doesn't result in the same consequences or collateral damage as him. As a result, he has to work harder than most. That means he has to master anger management techniques that cannot be found in self-help books or overpriced seminars. His efforts to share this mastery, as imperfect it may be, acts as his greatest legacy as the Hulk.

It's fitting in so many ways. How many problems in the real world and comic book world could be solved if people just managed their anger better? How many battles would that avoid? How many buildings would go un-smashed? It's the best legacy that Bruce Banner could've left. However, it resonates with some more than others.


As fitting and heartfelt as Bruce Banner's final testament may be, there are those who need more than better anger management skills. Amadeus Cho, who Pak is developing in Totally Awesome Hulk, does not take time to grieve like so many of Hulk's friends. For him, the sentiment in Civil War II: The Fallen #1 is hollow at best. He sees what happened to Bruce Banner as an injustice and that just makes him too angry.

Cho's reaction, as well as the reaction of others like General Ross, are somewhat muted at times. There are some inconsistencies in the narrative and with certain characterizations, but the underlying sentiment is spot on. The tone in Civil War II: The Fallen #1 is solemn, but appropriate. Pak and Bagley craft a fitting, heartfelt sendoff to the Green Goliath. For once, anger takes a back seat to a Hulk story and it works, creating far less collateral damage in the process.

Final Score: 8 out of 10