Showing posts with label Dr. Strange. Show all posts
Showing posts with label Dr. Strange. Show all posts

Thursday, May 3, 2018

Defending Old School Avenging: Avengers #1

The following is my review of Avengers #1, which was posted on PopMatters.com.



Superhero comics often go through cycles upheavals. There's an accepted status quo that acts as a baseline, of sorts. Then, every once in a while there will be some upheavals that try to shake up the system and introduce new reforms. Some of those reforms stick. Some fail spectacularly. Most just fade into the background. Eventually, though, that familiar status quo returns to maintain the core appeal of a series.

For the Avengers, the traditions established by Thor, Captain America, and Iron Man act as the pillars of Marvel's top-tier heroes. The membership of the team may fluctuate every other week with Wolverine showing up one day while Squirrel Girl shows up another, but the core identity of the Avengers emerges from these three heroes. Every now and then, there's an effort to shake things up by bringing in new characters. No matter who shows up, though, be it a time traveler, a teen prodigy, or a Skrull agent, the Avengers are still built around these three iconic heroes.

In recent years, this core underwent plenty of upheaval with Thor becoming unworthy of Mjolnir, Captain America becoming a Hydra agent, and Tony Stark languishing in a coma. Some of those plots are still controversial and not necessarily for the right reasons. Whatever the controversy, though, it's only ever a matter of time before the Steve Rogers, Tony Stark, and Thor Odinson regain their roles as the Avengers' trinity of heroes.

Jason Aaron, who was behind some of the upheavals, and Ed McGuiness are now tasked with bringing that core back together and moving them forward in Avengers #1. At a time when the Avengers: Infinity War is topping the box office, the stakes are higher than usual for a new Avengers series. There are still lingering scars from the events of Secret Empire and Civil War II. There are also some extenuating circumstances that bring the Avengers together once more.

Despite these strained particulars, though, the stage for is set for the classic core of Avengers to return and Aaron makes good use of it. The events that kept Steve, Tony, and Thor apart aren't ignored. They even acknowledge the sentiment that the world around them is changing, both in terms of world-destroying threats and with respect to the growing diversity among the superhero community. However, even in musing over such changes, this classic trio finds a way to reaffirm that there's still a place for them.

It certainly helps when new threats emerge in the form of dead Celestials falling out of the sky. It's a threat that's not quite as random at it initially seems. This sudden catalyst for such a classic reunion has a basis in the events from Marvel Legacy #1, which introduced the Avengers of 1,000,000 BC. It's a concept that, even within that single issue, hasn't had much impact on anything in the present time to date. Those connections begin to emerge as the Avengers, new and old, begin to assemble.

While it's a refreshing scene, especially to those still recovering from the end of "Avengers: Infinity War," the spectacle is somewhat scattered. Captain America, Iron Man, and Thor are the driving force of the story, but there's also a supporting cast that's caught up in the same plot. That cast includes Black Panther, Dr. Strange, Captain Marvel, She-Hulk, and Ghost Rider. It's a potent mix of heavy hitters and a few emerging stars, but there aren't many opportunities for then to contribute.

They're still in a position to assemble, as Avengers do. Their part in the story, though, is somewhat disconnected from the personal drama going on among Iron Man, Captain America, and Thor. They don't do much to influence the uncertainties that Tony expresses about the future of the Avengers. Those uncertainties are almost as important as the threat of Celestials falling out of the sky, if only because it keeps the story from becoming another generic excuse to get the Avengers to unite.

Avengers #1 doesn't present itself as a simple reunion. Aaron dedicates just as much time discussing the place of the Avengers' old guard in an era where they're shortcomings and vulnerabilities catch up to them more and more. To some extent, their legacy works against them. New threats learn from old threats, adapting and evolving their attacks. They're now at the point where they can make Thor unworthy, turn Captain America into an agent of Hydra, and render Tony Stark comatose.

None of this is lost on the team. At one point, Tony even expresses doubt that he, Steve, and Thor should be the ones to re-assemble the Avengers. That doubt reflects the sentiment that old heroes need to step aside in order for new ones to emerge. It's a sentiment that has fueled a lot of the controversies surrounding these characters, going all the way back to the events of Original Sin.

While the events of Avengers #1 acknowledge that sentiment, it does little to actually address it. Some of that is due to the unavoidable distraction that comes with Celestials showing up out of nowhere, but it still leaves some questions unanswered. The assorted side-plots that put other Avengers in a position to assemble later on do little to help find those answers. One minute, Tony is pondering some important questions that have real implications for the future of the Avengers. The next, he just jumps back into his old role with his fellow Avengers to confront a new threat.

That threat is still intriguing in its own right, thanks to the tie-in with the 1,000,000 BC story line. It also helps that McGuinness' artwork makes it the kind of cosmic spectacle that warrants having these classic heroes take on their iconic poses once more. There are layers to the story and Aaron does plenty to establish the potential for this latest round of upheaval. It even says something about the extent of recent upheavals when it's just refreshing to see classic heroes reunite and feel relatively confident that it's not due to Skrull agents.

Overall, Avengers #1 does plenty to get the Avengers back on track, but doesn't do much to address why they got off track in the first place. There are important conversations to go along with the major events, both in the present and in the distant past. Most of those discussions remain incomplete, but there's still plenty of opportunities to have those discussions, preferably when there aren't dead Celestials lying in in the middle of major cities.

Final Score: 6 out of 10

Friday, December 11, 2015

Redemptions and New Roles: Scarlet Witch #1

The following is my review of Scarlet Witch #1, which was posted on PopMatters.com.



Given enough time, every comic book character ends up needing some form of redemption. It's not all that different from politics. Give the talking heads on TV and radio enough slow news days and they'll find a scandal to exploit. Wanda Maximoff needs no help when it comes to scandals. And while most comic book fans can't agree on the color of the sky, they can probably agree that the Scarlet Witch is in need of some redemption.

But James Robinson is tasked with doing more than a redemption story for Wanda in Scarlet Witch #1. As part of Marvel's post-Secret Wars 8-month skip, Wanda is set to establish a new role for herself. She can't keep being the genocidal, mentally unstable, ex-mutant retcon whose powers act as a never-ending mulligan to Marvel's continuity issues.

At one point, Wanda Maximoff was a respectable member of the Avengers. It seems so long ago, requiring a trip back to an era when the Backstreet Boys were still relevant. Then, the events of Decimation made her entire character revolve around cleaning up the messes that she herself makes. Like the first Hangover movie, her story had its moments. But like the Hangover sequels, it got old fast and the rectons of her origin story didn't help.

Now, more than ever, the Scarlet Witch needs to move forward as a character. The story James Robinson tells in Scarlet Witch #1 makes a solid and long overdue case that Wanda Maximoff has more to offer the Marvel universe besides being a walking retcon device. In fact, this story gives her a new role that she's uniquely qualified to handle. And it's a role that feels pretty vital in a world where demons, goblins, and deals with Mephisto are uncomfortably common.

Whether she fell into it or just embraced it during the 8-month gap, the Scarlet Witch is now the top cop for witchcraft in the Marvel Universe. She's like the Roger Goodell of the mystic arts, minus the obscene salary and having to deal with the Jerry Jones of the world. It's a component of the Marvel Universe that has been poorly explored, despite having a Sorcerer Supreme and a Dr. Doom running around. Robinson makes it a point to establish witchcraft as something unique and his attention to detail would make any Dungeons and Dragons enthusiast proud.

This world of witchcraft is explored in the form of a CSI-style mystery, minus the drug cartels and car bombs. Wanda, with help from the ghost of Agatha Hawkins, explores a series of murders that may or may not have a basis in witchcraft. And it's not long before the importance of the Scarlet Witch's new role becomes apparent quickly. The NYPD has a hard time justifying parking tickets. What hope do they have of responsibly investigating murders caused by witchcraft?

The Scarlet Witch demonstrates both the need for her services and her competence in delivering. She effectively coordinates with the authorities, which is no small feat in a city that has a history of trying to arrest Spider-Man. She also gives the detective involved a crash course in the history of witchcraft. It's not enough to rip off the Wizard of Oz and most Disney movies made before 1980. She has to provide a context for the forces involved and it's a vital context for the story as a whole.

James Robinson puts a great deal of effort into highlighting the unique challenges that come with witchcraft. He makes it a point to ensure that the Scarlet Witch isn't just a female version of Dr. Strange. That story is best left to perverse fan art.

The story Robinson tells in Scarlet Witch #1 establishes a very different set of forces and a very different set of challenges that Wanda must confront. None of them involve Magneto, Dr. Doom, or sexy male androids either. It makes for a wholly new and deeply refreshing narrative for a character who needed it.

There's no team this time for the Scarlet Witch. There's no personality clashes, romantic tensions, or family drama either. While it might be jarring for those used to seeing Wanda butt heads with Hawkeye every other day, it still works because it puts her in a unique role that she and she alone is qualified to handle. Adding someone like Hawkeye to the mix would add comic relief at best and bad Lethal Weapon style jokes at worst.

As adept as the Scarlet Witch is in her new role, the story of her first day on the job in this role isn't going to get anyone's heart racing. This is a story that's heavy on exposition. That's not necessarily a bad thing. Exposition is needed to establish this new role for Wanda and to assure readers that it doesn't involve her having another mental breakdown. However, it does leave little room for action or even that much of a struggle.

Granted, there's only so much struggle that's possible for someone who spits in the face of physics and warps reality like a piece of tin foil. This makes the Scarlet Witch's clash with the mystical creature she uncovers feel somewhat muted. But it's her first day on the job. In the same way a rookie cop can't be expected to take down Pablo Escobar, she can't be expected to sucker punch Mephisto.

While Scarlet Witch #1 is heavy on the details, it succeeds in giving Wanda Maximoff's character exactly what she needs. It's jarring at times, but in a good way. An entire generation of Marvel fans has come to see the Scarlet Witch as a ticking time bomb whose actions usually require a retcon down the line or several. Now, she's here to show that generation that she's not just some walking Deus Ex Machina who looks good in a red dress.

Wanda Maximoff now has something to contribute to the Marvel Universe. She has a unique set of skills to take on a unique set of challenges. In a world that's populated with clones, robots, and aliens, she can forge her own path and not go crazy in the process. Anyone who has ever had to work retail during the holidays can respect that.

Final Score: 7 out of 10

Thursday, May 21, 2015

Scanned Thoughts: Secret Wars Battleworld #1


I imagine that when the world ends, I’ll either be in a bar or sitting naked in my bathtub with a bottle of whiskey in both hands. I don’t think that everyone in the Marvel universe thought that far ahead after the events of Secret Wars. They tried and failed to stop the final incursion between their world and the rotting corpse that is Ultimate Marvel. But the end of the world doesn’t mean the end of the story. The Disney overlords who aren’t content swimming in a pool of Age of Ultron money will never allow that.

With the entire Marvel universe in ruin, only Battleworld remains. This creates the kind of fucked up setting that is usually only found in a Stanley Kubrick movie. It’s like Marvel took a drunk off the streets, pumped him with tequila and meth, and had him chop up random bits of various Marvel universes into a singular clusterfuck of a world. Seeing as how I blacked out for two days and woke up in a ditch in New Orleans last weekend, I have my suspicions. But in this singular clusterfuck, there are characters from multiple worlds coming together to explore this new world. Secret Wars Battleworld #1 offers a taste of what we can expect in this singular clusterfuck of a world. Since the tequila and meth are now out of my system, I’m ready to give a fair assessment.

It goes without saying that there are a lot of fucked up versions of characters that were fucked up to begin with. I won’t say Frank Castle is the most fucked up in the Marvel Universe, not by a long shot. But he’s still a man who needs more therapy than an army of Dr. Phils. But in one nook of Battleworld, there’s a version of him whose body and soul got hijacked by Dr. Strange. In his defense, he was battling an army of vampires and not the ones that sparkle either. It still sucks for Castle, which is probably why he decided to give the finger to Dr. Droom’s rules about staying within your own damn fucked up AU. There’s not a whole lot of background info given on him or his world, but it’s just enough to make this story function without the aid of LSD.


Whatever his story or the reasons for being stuck with Dr. Strange, Frank Castle is still a guy who tends not to give a shit about draconian laws, even if they’re passed down by a unholy uber-powerful Dr. Doom. As a result, he gets a visit from a team of familiar faces representing Dr. Doom’s version of mall cops. This includes the Hulk, Wolverine, Spider-Man, and Ghost Rider. With a team like this, Paul Blart might have actually been a watchable movie. They basically tell him that he’s been crossing borders and in Dr. Doom’s world, that’s like punching the President in the dick.


This sorcerer Punisher doesn’t have a spell that allows him to punch Dr. Doom in the dick, but he does have spells that make for a pretty awesome fight. He can still conjure guns. He can still channel his inner Rambo. But having the Sorcerer Supreme at his disposal certainly has its advantages. He’s able to de-Hulk Bruce Banner and freeze Ghost Rider. I’m sure he’s disappointed that he couldn’t do this with a big ass gun, but I think he’s learned from Tony Stark that big ass guns can cause more problems than they solve. That or Tony Stark is just a lousy shot.

It’s still nice fight that shows how the Punisher makes use of his powers as the Sorcerer Supreme. It’s still not all that epic. It feels rushed and underdeveloped. But it gets the job done. A version of the Punisher armed with the powers of the Sorcerer Supreme shouldn’t be a fair fight. Like giving Jason Vorhees a machine gun, there’s only so much would-be camp counselors can do.


But like Jason Vorhees, one victim is always going to come back to bite him. This time it’s Wolverine. After what it took to kill him in 616, the power of the Sorcerer Supreme isn’t quite as efficient in taking him out. That makes the battle between Wolverine and the Punisher a bit more engaging, but not by much. It’s not because the Punisher doesn’t have the power either. He really doesn’t try to win. Even when Dr. Strange offers to help him, he doesn’t really give a shit. So when Wolverine comes in for an attack, he opts to just use a spell that blows himself up.

If it sounds crude and unnecessary, don’t quit drinking. It is, but for a reason. It’s not a good reason, but it’s still better than any reason my landlord gives for jacking up the rent. The Punisher doesn’t care much for living under Dr. Doom’s absolute laws. He didn’t even care much for living under America’s laws. Since he can’t shoot a god-powered Doom between the eyes, he’ll settle for going down fighting. It’s still pretty crude in that it effectively ends his story in a suicide-by-cop type deal. That’s really not Frank Castle’s style, even if he is dealing with Dr. Strange’s shit. It makes for a flashy finale, but it has no real impact. It’s just one of the many benefits of Battleworld. It’s basically as flexible as fan fiction, minus all the horrible grammar.


Having blown himself up, the Sorcerer Supreme Punisher is no more. It’s probably for the best. Punisher armed with that much power would’ve created a world where quality blow was impossible to get. Wolverine even pointed out that Castle had a death wish. It further limits the impact of the fight, but in a place like Battleworld I guess that’s to be expected. With so many version of other characters running around, I’m sure some get tired of that shit real fast.

But Frank Castle’s death did have one notable effect. It freed Dr. Strange’s soul from Castle, which meant he was in need of a new host. And since Wolverine just happened to be at ground zero, he decides to hitch a ride. This way, he gets more booze and sexier women. I guess if anyone wins here, it’s Dr. Strange. He still has to tag along while Wolverine is acting as Dr. Doom’s pit-bull, but it could be worse. He could be bound to Howard the Duck’s body.


That’s the end of the first mini-story in this issue. The second involves something a little less emo, but only to the extent that someone like MODOK can go goth. Yes, this walking Mardi Gras float gets to have some fun in Battleworld too and he’s not nearly as pessimistic as Frank Castle.

In a lab in one of Battleworld’s warzones, which I’m guessing is somewhere outside a version of Detroit, MODOK has created a machine that can transport multiple versions of himself from across Battleworld. Like Frank Castle, he’s basically spitting in the face of a god-powered Dr. Doom. He would probably be better off trying to sue Apple, but it’s not like MODOK has ever fully thought his plans through. He’s designed for killing, not being proactive. He leaves that sort of shit for villains who don’t make people laugh or think someone gave them bad acid.


Careful thought aside, MODOK’s machine works. He’s able to summon an army of twisted AU MODOKs that look more like cos-players than equals. There’s one that looks like Spider-Man. There’s one that looks like Hulk. There’s even one that looks like a really fat version of Mr. Chow from the Hangover, although I imagine his dick is the same size. It’s a fucked up assortment of MODOKs, but that’s exactly what makes it work. Unlike the Punisher, it’s not meant to be serious. How can anyone take a giant floating head seriously to begin with? Unless their Power Rangers, this might as well be one of Deadpool’s dreams that don’t involve tacos.


MODOK tries to rally his fellow MODOKs into joining him in the fight against Dr. Doom. And by joining him, he basically means they should all follow him so he can basically take Dr. Doom’s place. Let’s face it, MODOK is about as subtle as George W. Bush on crystal meth and has as much charisma as Ben Stein on valium. His other selves aren’t all that inspired. Hell, they would’ve been more inspired by watching an old Mighty Ducks movie. They start bickering and arguing, as only clones and AU characters can. It’s like a sitcom, minus the cocaine in between takes.

It only gets too fucked up, even for MODOK, when he confronts a version of himself that looks like a baby. And it’s not the cute kind of baby that makes a new viral video every other day or so. This is a crazy, homicidal baby version of MODOK. It’s not nearly as adorable as it sounds. This seems to be the final straw for MODOKs duplicates. Any plan that involves a crazy baby is just too fucked up, even for MODOK. Like Spider-Man and clones, MODOK and other versions of himself just don’t work.


It leads to a massive MODOK vs. MODOK vs. MODOK brawl. It’s every bit as fucked up and entertaining as it sounds. Like giving a bunch of drunk monkies an unlimited supply of spray cheese, it’s just a chaotic and crazy scene. Like the fight with the Punisher and Wolverine earlier, it’s not a fight that’s going to have a lot of impact. This sort of shit isn’t exactly going to undermine Dr. Doom’s god-like power. But it’s still entertaining and funny. Where else are we going to see MODOK kick is own ass for once? And the guy doesn’t even have an ass in the first place. That just makes this all the more appropriate.


Eventually, MODOK and his army cause enough of a racket for Dr. Doom to take notice. That or Dr. Doom had to stop laughing his ass off long enough to send the Thor Corps to investigate. He must have been laughing pretty hard because by the time they show up, all the MODOKs are dead or defeated. The entire facility is in ruins as well. There’s only one MODOK left and he’s more than eager to surrender. He’s capable of taking on the Hulk. He’s even willing to take on the Avengers. But after a battle against versions of himself that include a giant baby, he’s done.


This issue doesn’t really move the overall plot of Secret Wars forward, but it doesn’t attempt to and it doesn’t have to in order to be awesome. The scope and scale of Secret Wars is way too fucking big for one series. Even tie-ins can only accomplish so much. Battleworld has so many domains and so many characters that trying to fit them all into one narrative would be like trying to perform brain surgery while having an orgy at the Playboy Mansion. This story gave us two short yet entertaining stories. They’re not going to do anything other than amuse Dr. Doom, but they do offer some nice insight into the workings of Battleworld.

And like any other domain that doesn’t take place in a 1950s sitcom, there are some fucked up neighborhoods. Areas that have Frank Castle as the sorcerer supreme and MODOK recruiting multiple versions of himself are like the streets in a city where all the strip clubs are based. They don’t make the same contributions as others, but they still play a role. In the same way no society can function without a place for men to get a good lap dance, Battleworld can’t function without perspective. These perspectives are easy to overlook, especially for those who don’t read their comics sober. But it’s a nice bonus level of sorts. I give Secret Wars Battleworld #1 a 6 out of 10. If nothing else, this issue taught me that if mankind ever masters multidimensional travel, then I’m better off not knowing how fucked up my alternate selves are. Nuff said!